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What children learn on BobbyZumi

BobbyZumi is a calm learning world for Year 3 and Year 4 children in England, about ages 7 to 9. It currently has 12 short quests across maths, coding, creating, computers and online safety.

How it works

  • Each quest takes about 10 to 20 minutes and can be paused at any time.
  • A quest has a short story, a simple explanation, three questions, a hands-on activity and a reflection. Hints are there if a child gets stuck.
  • Children choose from answers on screen; there is no free typing to other people.
  • Some quests open after an earlier one is finished, so ideas build step by step.
  • Anyone can try the on-device demo. A grown-up can create a family account to save progress, and review it in the PIN-protected grown-up area.

Maths

Number quests in Number Nebula practise core Year 3 and Year 4 number skills.

  • Number Machine Rescue

    Year 3 · Number Nebula · about 15–20 minutes

    Recognise the place value of each digit in a three-digit number (hundreds, tens, ones).

  • Column Calculation Bridge

    Year 3 · Number Nebula · about 15–20 minutes

    Add and subtract numbers with up to three digits using column methods, and estimate to check the answer.

  • Times Table Space Race

    Year 3 · Number Nebula · about 10–15 minutes

    Recall and use multiplication and division facts for the 3, 4 and 8 times tables.

  • Fraction and Decimal Lab

    Year 4 · Number Nebula · about 15–20 minutes

    Recognise and write decimal equivalents of tenths and hundredths, and link simple fractions to decimals.

Coding

Code Forest quests build ideas about ordered steps, repeating and making choices.

  • Guide the Forest Robot

    Year 3 · Code Forest · about 15–20 minutes

    Use a sequence of instructions, start a program with an event, and find and fix a bug.

  • Looping Leaf Parade

    Year 3 · Code Forest · about 15–20 minutes

    Use repetition in programs, and predict and debug repeated sequences.

  • Choice Cave

    Year 4 · Code Forest · about 15–20 minutes

    Use selection and a simple variable with input and output, and predict and fix a condition.

Game and maze design

Maker Mountain quests turn coding ideas into planning a maze or a simple game.

  • Build a Treasure Maze

    Year 4 · Maker Mountain · about 15–20 minutes

    Use coordinates and directions to describe position, and design a game with a simple win state.

  • Game Studio Challenge

    Year 4 · Maker Mountain · about 15–20 minutes

    Design a small game with an event, a player goal, a score variable and a win state, then test it and plan one improvement.

How computers and networks work

These quests look at what goes into and comes out of computers, and how messages travel.

  • Input Output Detectives

    Year 3 · Computer City · about 10–15 minutes

    Tell the difference between input, process, output and storage, and explain a simple system.

  • Network Message Mission

    Year 4 · Computer City · about 15–20 minutes

    Understand how connected computers pass a message, choose good search keywords and judge whether a result is trustworthy.

Online safety

Safety Harbour helps children think about what is safe to share and when to ask a grown-up.

  • Safe Sharing Detectives

    Year 3 · Safety Harbour · about 10–15 minutes

    Recognise personal information, keep privacy settings high, reject suspicious requests, block and report, and tell a trusted grown-up.

What this does and does not cover

The quests are based on objectives from the National Curriculum in England for Key Stage 2. They cover a selection of topics, not the whole Year 3 or Year 4 curriculum, and are meant to sit alongside school and family learning rather than replace them.

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